Freestyle Footbag Vocabulary

Posted by Shred Global | About the Vocab,Archive,Learn | Tuesday 4 August 2009 10:41 pm

ADD – Stands for “Additional Degree of Difficulty” used to describe additional variations in a kick (Generally the more adds assigned to a trick, the harder the trick).

Alpine – A trick that includes ducking between the set and the rest of the trick. (Adding a “Ducking” to a “Legbeater (Atomic Butterfly) would equal a “Alpine Legbeater”)

Ambidextrous – Used to describe the stance where a player favors neither foot over the other. Also called ambipedal or pedidextrous (both of which are rare).

Atomic – A Atomic Set it done by dexing the opposite (non-setting) leg from out to in while the bag is still heading upward.

Backside – A term used to describe a multi-dex trick where the last dex is symposium. Backside (bs) is also sometimes known as Beta.

Bail – a trick that a player uses as their go-to trick(s), for a sense of stabilization, to quickly get centered, and to set other tricks from. (also happens when you go to do a big trick and you “Bail” to another usually easier trick. Players sometimes ‘revert’ to these Bail tricks to get control of the footbag.

BAP – BAP stands for Big Add Posse, which is an invite-only group of the best freestylers on the planet.

Beastly – Used to describe a string containing only 6 ADD+ tricks.

Bigfoot – Used to describe the stance where a player favors the surfaces (toe, inside, outside, heel, sole) of only one foot (right or left).

Blades – A comical term used for a footbagger’s legs.

Blurry – a set that consists of Stepping to a paradox trick (Blurry Whirl, Blurry Torque).

Body [BOD] – An ADD which is awarded to any move involving a spin or jump.

Both Sided – When a player is completely ambidextrous

Brocka Mod – A modification to the inside ankle area of your shoe, where you cut the material away that normally would press on your ankle, thus limiting your crank. Creator Peter Brocka.

BSOS – Stands for “Both Sides One String” meaning pulling the same trick on both sides in the same string or run.

Crank – Referring to a player’s ability to make their foot parallel to the ground when in clipper position. The better the player’s crank, the closer their foot is to parallel.

Crispy – Describing a compound trick which is typically done downtime, done with an up, and downtime component. Example: Torque, versus “crispy torque”[stepping far osis].

Cross Body [XBD] – This is the additional difficulty required to execute a kick or delay on the opposite side of your body (essentially with crossed legs).

Delay [DEL] – Used to describe momentarily stopping the bag on a body part before bringing it back into play (Also called “Stall”).

Dex – Used to describe a leg passing around the footbag in either direction in a full revolution.

Dialed – Having completely mastered a move or concept.

Diving – A Diving Set is done by ducking the head under the bag so that it passes over and down the same side of the head in relation to the set, and then doing a trick on the same side of the set.
[EX. Left side set, bag passes over and down Left side of head, trick is done on Left side]

Downtime – Used to express the action of components (dexterities) done as the bag is falling.

Drop – Used to describe the bag hitting the ground, (hitting the arms or hands is also considered a drop)

Ducking – A Ducking Set is done by ducking the head under the bag so that it passes over and down the opposite side of the head in relation to the set, and then doing a trick on the opposite side of the set.
[EX. Left side set, bag passes over and down Right side of head, trick is done on Right side]

Far – a type of dexterity that is performed on the opposite side of the body of a set from cross body position or a spin. Paradox moves always include a far dexterity.

Fairy – A Fairy Set it done by dexing the Same (setting) leg from Out to In while the bag is still heading upward.

Fearless – Used to describe a string containing only 5 ADD+ tricks.

Flapper – A cross-body sole kick/stall.

Flip – Used to describe your non dominant foot or side for a particular trick. (Also called “Flipside”)

Flying – A trick done with an added jump (ie, flying clipper).

Footed – When the trick a player executes was complete except for the final delay, where instead the player just touches the bag with their foot and does not catch the bag.

Froggy – A term to describe a clipper set spin or gyro, where the player pulls the set foot behind and across them in such a manner that they can see the release of the footbag, after all the spinning has taken place.

Frontside – A term used to describe a multi-dex trick where the first dex is symposium. Frontside (fs) sometimes also known as Alpha.

Godly – Used to describe a string containing only 7 ADD+ tricks.

Guiltless – Used to describe a string containing only 3 ADD+ tricks.

Gyro – a spinning component where the bag does not cross the front of the body. The bag is set on one side of the body, travels behind the back, and is either caught or dexed on the opposite side of the body the trick started from.

Hippy – A dex done between the knees and hips. (Commonly Mirage)

IFPA – International Footbag Player’s Association

Ingryo/Inspinning – Used to describe either spinning, or gyro sets done where the bag crosses the front of your body first, instead of the back.

Lavers – Short for “Adidas Rod Laver”, the most popular model of shoes used for footbag. Not all models of Lavers are used for footbag – go with Rod Laver Mesh (non-hi-top) for a safe bet!

Leggy – A dex done between the knees and ankles. (Commonly Illusion)

Modified – Short for “www.modified.in”, a popular Freestyle Footbag bulletin board.

Muted – Doing a dexterity, where there is usually a plant without a plant.

Near – a type of dexterity that is performed on the same side of the body as a set from cross body position or a spin.

Nucleus – The latest shoe created for Freestyle Footbag usage, a company created by legend Richard Abshire!

One Sided – Where a player uses one side over the other.

Paradox [PDX] – is used to describe a move that is more difficult than, but otherwise identical to another move — wherein the difference is entirely attributed to the set. Furthermore, the set for a paradox move is always from the cross-body position. Paradox moves always require the player to “snake” their leg from behind their support leg to make the dex.

Phasing – A phasing set is a set where Fairy Swirling is done Uptime!

Pinch – Catching the bag behind the knee.

Pixie – A Pixie Set it done by dexing the Same (setting) leg from In to Out while the bag is still heading upward.

Quantum – A Quantum Set it done by dexing the opposite (non-setting) leg from In to Out while the bag is still heading upward.

Quantum Shoe – The first footbag shoe, produced by Planetfootbag, which had three versions dubbed “Q1, Q2 and Q3″.

Rebate – the action of returning the footbag to the player who last dropped, so that they may have another try at a run/trick. A rebate is performed when in a circle of multiple players. Rebate is sometimes also called a passback.

Rewind – A rewind is a trick performed in reverse. Some tricks/combos can be rewinds of themselves (Pixie Legover).

Run – Used to describe a set of tricks consecutively done, one after another, without a drop (Also called “String”).

Set – A set is one of more move components that occur uptime, before the bag reaches its peak.

Shoey – Where the dex you performed was done only with the shoe, implying it should have been done higher into your ankle or calf.

Shred – Used to describe a set of technical footbag tricks performed one after the other in a string

Shuffle – Used to describe a series of tricks consisting of moves with one dexterity while the bag is rising and one while the bag is falling.

Sideways – Used to describe the stance where a player Favors one side of the foot (and body) over the other (e.g. left inside, right outside, and right toe OR right inside, left outside, and left toe).

Slurry – Used to described uptime dexterities that are not clean because the dexterity leg moves over / clears the bag before it leaves the set foot. Slurry dexes are not considered clean and do not count for ADDs.

Stall [DEL] – Used to describe momentarily stopping the bag on a body part before bringing it back into play (Also called “Delay”).

Stallberger – When the final delay of your trick ends with the footbag on top of one toe, and under the sole of your other shoe, pressed together.

String – Used to describe a set of tricks consecutively done, one after another, without a drop (Also called “Run“).

Surfing – A surfing set is a set where Fairy Symposium Swirling is done Uptime!

Stomping – “Stomping” is a concept that involves planting both feet at once after setting the footbag, then executing the desired move.

Symple – “Symple” is a concept for moves where the leg performing a dexterity (ie., circling the footbag) is planted immediately before the dex and then used to catch the bag, while the other (setting) leg supports the landing the trick. ie, jumping, dexing, catching all in one foot, while landing on the other. Some people consider symple to be a trick which is essentially a symposium, however a full dex is not performed.

Symposium – “Symposium” is a concept for moves where the leg performing a dexterity (ie., circling the footbag) is planted immediately before and after the dexterity, while the other (setting) leg does not touch the ground. This form of a move requires more strength and balance since the dexterity is performed in the air.

The – An adjective used to denote the instance of a footbag dex that is performed, but does not actually circle the footbag.

Thin – When the dexterity a player attempted to do only just barely circled the footbag, for example with only the toe of your shoe.

Thirty-Two - A 32 panelled footbag

Tiltless – Used to describe a string containing only 2 ADD+ tricks.

Toe Scrape – A technique to pick up with bag without your hands, where you use one sole of your shoe to drag the bag up and onto the toe of your other shoe. Generally considered bad etiquette within freestyle circles.

Toe Walls – A result of when you cut the stitches holding down the first eyelets of your shoes, and then use your shoe laces to pull back the eyelets in the form of two walls, preventing the footbag from rolling off your foot.

Tripless – Used to describe a string containing only 4 ADD+ tricks.

Unique – A move that is not repeated within a string.

Unusual Surface [UNS] – Any surface of the body used aside from the toe or the inside/outside surface of the foot.

Uptime – Used to express the action of components (dexterities) done as the bag is rising.

Weaving – A Weaving Set is done by ducking the head under the bag so that it passes over and down the opposite side of the head in relation to the set, and then doing a trick on the same side as the set.
[EX. Left side set, bag passes over and down Right side of head, trick is done on Left side]
[EX2. A duck done to the same side]

X-DEX – “X-dex” is a concept created by Eric Wulff in an attempt to make the add system more accurate. An X-dex is an additional add recieved for a “full dex” (i.e. the dex performs an entire circle around the bag). Paradoxes are always x-dexes but x-dexes are not always paradox. The x-dex concept is not generally accepted in the ADD system.

Zoom – The transition between an osis to spin. This qualifies for any osis based move, to spin. Blender->gyro mirage, for example.

Zulu – A Zulu Set it done by ducking the head under the bag so that it passes over and down the same side of the head in relation to the set, and then doing a trick on the opposite side of the set.
[EX. Left side set, bag passes over and down Left side of head, trick is done on Right side]
[EX2. A dive done to opposite side trick]

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